<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Creative Spore</title><description>Unity Asset Store tools for game developers — including the Massive Swarm System for huge, performant enemy hordes.</description><link>https://www.creativespore.com/</link><item><title>Creating a simple game with Super Tilemap Editor: Temple of Doom (Part 1)</title><link>https://www.creativespore.com/blog/creating-a-simple-game-with-super-tilemap-editor-temple-of-doom-part-1/</link><guid isPermaLink="true">https://www.creativespore.com/blog/creating-a-simple-game-with-super-tilemap-editor-temple-of-doom-part-1/</guid><description>Part 1 of a tutorial building a simple game with Super Tilemap Editor: creating a tileset from an atlas, brushes, a tilemap group and level, and tile colliders.</description><pubDate>Mon, 04 Dec 2017 00:00:00 GMT</pubDate></item><item><title>Set and Get Tile data in an STETilemap from script</title><link>https://www.creativespore.com/blog/editing-tiles-of-an-stetilemap-from-script/</link><guid isPermaLink="true">https://www.creativespore.com/blog/editing-tiles-of-an-stetilemap-from-script/</guid><description>Set or get tile data in an STETilemap from C# using SetTileData, SetTile, GetTileData and GetTile.</description><pubDate>Mon, 23 Oct 2017 00:00:00 GMT</pubDate></item><item><title>How to iterate a Tilemap</title><link>https://www.creativespore.com/blog/how-to-iterate-a-tilemap/</link><guid isPermaLink="true">https://www.creativespore.com/blog/how-to-iterate-a-tilemap/</guid><description>Iterate every tile in an STETilemap using TilemapUtils.IterateTilemapWithAction — for example, to serialize a tilemap to disk.</description><pubDate>Tue, 03 Jul 2018 00:00:00 GMT</pubDate></item><item><title>Super Tilemap Editor: Video Tutorials</title><link>https://www.creativespore.com/blog/super-tilemap-editor-video-tutorials/</link><guid isPermaLink="true">https://www.creativespore.com/blog/super-tilemap-editor-video-tutorials/</guid><description>Video tutorials for getting started with Super Tilemap Editor.</description><pubDate>Sun, 19 Nov 2017 00:00:00 GMT</pubDate></item><item><title>Understanding TileData</title><link>https://www.creativespore.com/blog/understanding-tiledata/</link><guid isPermaLink="true">https://www.creativespore.com/blog/understanding-tiledata/</guid><description>How a tilemap cell is packed into a 32-bit unsigned int in Super Tilemap Editor — tile id, brush id, and transform flags.</description><pubDate>Mon, 23 Oct 2017 00:00:00 GMT</pubDate></item></channel></rss>