Crowd & Swarm Simulation

Massive Swarm System

1000+ convincing enemy agents at frame rate — drop it in, configure a few settings, ship.

Massive Swarm System
Coming soon to the Unity Asset Store Documentation →

Who it’s for

If your game lives or dies on the number of enemies on screen, MSS is built for you. It is a centralized swarm simulation for classic GameObject projects — not a DOTS/ECS package, not a NavMeshAgent system, and not a general AI framework. It does one thing well: move huge enemy groups convincingly, fast.

Why it scales

Three architectural choices do most of the work.

What’s inside

Performance

Behaviors & navigation

Setup & tooling

Requirements