Rpg Map Editor
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 ▼NCreativeSpore
 ▼NPathFindingLib
 CIPathNode
 ▼CPathFinding
 CFindingParams
 ▼NRpgMapEditor
 CAtlasSlotManage an slot in the Autotileset containing one autotileset or 4 normal tilesets.
 CAutoTileDefine a tile of the map
 ▼CAutoTileBrushThis class manages the tile brush used to paint tiles in the editor or in game:
 ▼CTileAction
 CTileData
 ▼CAutoTileMapCreate and manage the auto tile map
 CMapLayer
 CAutoTileMapDataScriptableObject containing map data
 CAutoTileMapEditor
 CAutoTileMapEditorBehaviour
 CAutoTileMapGuiManage the in game tileset editor
 ▼CAutoTileMapSerializeDataMap data containing all tiles and the size of the map
 CMetadataChunk
 CTileLayer
 CAutoTilesetManage the autotileset containing all sub-tilesets named with a letter and used to draw map tiles.
 CAutoTilesetEditor
 CAutoTilesetEditorWindow
 CMapPathFinding
 CMapPathFindingBehaviour
 CMapTileNode
 CRpgMapHelperHelper static class with useful methods
 CRpgMapMakerEditor
 CSubTilesetConfDefine a subtileset inside the AutoTileset. Each subtileset is named by a letter.
 CTileChunkManage a chunk of tiles in the 3D world
 ▼CTileChunkPoolManages the creation of all map tile chunks
 CTileChunkLayer
 CTilesetComponentDraw and manage the tileset using the Unity GUI
 CUtilsAutoTileMap
 CUtilsGuiDrawing
 CUtilsSerialize
 CCamera2DController
 CFollowObjectBehaviour
 CMovingBehaviour
 CComboBox