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Rpg Map Editor
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| ▼NCreativeSpore | |
| ▼NPathFindingLib | |
| CIPathNode | |
| ▼CPathFinding | |
| CFindingParams | |
| ▼NRpgMapEditor | |
| CAtlasSlot | Manage an slot in the Autotileset containing one autotileset or 4 normal tilesets. |
| CAutoTile | Define a tile of the map |
| ▼CAutoTileBrush | This class manages the tile brush used to paint tiles in the editor or in game: |
| ▼CTileAction | |
| CTileData | |
| ▼CAutoTileMap | Create and manage the auto tile map |
| CMapLayer | |
| CAutoTileMapData | ScriptableObject containing map data |
| CAutoTileMapEditor | |
| CAutoTileMapEditorBehaviour | |
| CAutoTileMapGui | Manage the in game tileset editor |
| ▼CAutoTileMapSerializeData | Map data containing all tiles and the size of the map |
| CMetadataChunk | |
| CTileLayer | |
| CAutoTileset | Manage the autotileset containing all sub-tilesets named with a letter and used to draw map tiles. |
| CAutoTilesetEditor | |
| CAutoTilesetEditorWindow | |
| CMapPathFinding | |
| CMapPathFindingBehaviour | |
| CMapTileNode | |
| CRpgMapHelper | Helper static class with useful methods |
| CRpgMapMakerEditor | |
| CSubTilesetConf | Define a subtileset inside the AutoTileset. Each subtileset is named by a letter. |
| CTileChunk | Manage a chunk of tiles in the 3D world |
| ▼CTileChunkPool | Manages the creation of all map tile chunks |
| CTileChunkLayer | |
| CTilesetComponent | Draw and manage the tileset using the Unity GUI |
| CUtilsAutoTileMap | |
| CUtilsGuiDrawing | |
| CUtilsSerialize | |
| CCamera2DController | |
| CFollowObjectBehaviour | |
| CMovingBehaviour | |
| CComboBox |
1.8.9.1