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Rpg Map Editor
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Classes | |
| class | AtlasSlot |
| Manage an slot in the Autotileset containing one autotileset or 4 normal tilesets. More... | |
| class | AutoTile |
| Define a tile of the map More... | |
| class | AutoTileBrush |
| This class manages the tile brush used to paint tiles in the editor or in game: More... | |
| class | AutoTileMap |
| Create and manage the auto tile map More... | |
| class | AutoTileMapData |
| ScriptableObject containing map data More... | |
| class | AutoTileMapEditor |
| class | AutoTileMapEditorBehaviour |
| class | AutoTileMapGui |
| Manage the in game tileset editor More... | |
| class | AutoTileMapSerializeData |
| Map data containing all tiles and the size of the map More... | |
| class | AutoTileset |
| Manage the autotileset containing all sub-tilesets named with a letter and used to draw map tiles. More... | |
| class | AutoTilesetEditor |
| class | AutoTilesetEditorWindow |
| class | MapPathFinding |
| class | MapPathFindingBehaviour |
| class | MapTileNode |
| class | RpgMapHelper |
| Helper static class with useful methods More... | |
| class | RpgMapMakerEditor |
| class | SubTilesetConf |
| Define a subtileset inside the AutoTileset. Each subtileset is named by a letter. More... | |
| class | TileChunk |
| Manage a chunk of tiles in the 3D world More... | |
| class | TileChunkPool |
| Manages the creation of all map tile chunks More... | |
| class | TilesetComponent |
| Draw and manage the tileset using the Unity GUI More... | |
| class | UtilsAutoTileMap |
| class | UtilsGuiDrawing |
| class | UtilsSerialize |
Enumerations | |
| enum | eLayerType { Ground, Overlay, Objects, FogOfWar } |
| enum | eTilePartType { INT_CORNER, EXT_CORNER, INTERIOR, H_SIDE, V_SIDE } |
| An auto-tile has 4 parts that change according to neighbors. These are the different types for each part. More... | |
| enum | eTileLayer { eTileLayer.GROUND, eTileLayer.GROUND_OVERLAY, eTileLayer.OVERLAY } |
| Each type of tile layer in the map More... | |
| enum | eTileType { eTileType.ANIMATED, eTileType.GROUND, eTileType.BUILDINGS, eTileType.WALLS, eTileType.NORMAL, eTileType.OBJECTS } |
| Each type of tile of the map More... | |
| enum | eTileCollisionType { eTileCollisionType.EMPTY = -1, eTileCollisionType.PASSABLE, eTileCollisionType.BLOCK, eTileCollisionType.WALL, eTileCollisionType.FENCE, eTileCollisionType.OVERLAY, eTileCollisionType._SIZE } |
| Type map collision according to tile on certain map position More... | |
Type map collision according to tile on certain map position
An auto-tile has 4 parts that change according to neighbors. These are the different types for each part.
Each type of tile of the map
1.8.9.1