Last updated on

Massive Swarm System is out


Massive Swarm System cleared review and went live on the Unity Asset Store on 24 September.

Get it on the Asset Store or read the asset page first.

What it is

A centralized swarm simulation that runs 1000+ enemy agents at frame rate, built for bullet-heaven, survivor-style, and zombie-horde games where the enemy count is the game. One SwarmManager ticks the whole swarm in a single loop. No per-agent Update, no DOTS, no NavMeshAgents to wrestle. Drop it in, set a few values, and you have a working swarm in a few minutes.

The asset page has the full breakdown: the performance model, the built-in behaviors, the flow-field navigation, and the setup tooling.

Staying in the loop

Updates and fixes land on the devlog. Subscribe to the feed, or say hi on the channels listed on the contact page if something in your project doesn’t swarm the way you expected.