Approach Target¶
The Approach Target section controls how agents close distance on the target, whether they try to anticipate where a moving target is headed, and whether they retreat when the target gets too close.
These behaviors work at the macro level: getting the swarm from wherever it spawns to the standoff distance where the front rank settles against the target. That distance is the target's body radius plus the agent's own radius plus Combat Standoff. Shape and spacing once the crowd has arrived are handled in Crowd Spread.
With a Surface Flow Field, this owns only the last leg
In a scene with a baked Surface Flow Field, the field owns long-range travel and the approach seek is subtracted back out for any agent it is steering. Approach & Press then takes over inside the goal-release band, near the target. Surface flow is opt-in, so the description above holds for the default setup with no field.
Most profiles only need Approach & Press active here. Add Predictive Catch-Up for fast or evasive targets and Retreat When Too Close for enemies that should keep a minimum distance.