Spawners¶
Spawners are how agents enter the scene. Pick the right tool for the job:
| Need | Use |
|---|---|
| Quick test — drop a fixed batch in a scene | A Shape Spawner with Auto Spawn on. |
| Real encounter — waves, attrition, mixed enemies | One or more shape spawners driven by a Swarm Spawner Director. |
Spawning is split between two responsibilities:
- Shape spawners (
SwarmRectSpawner,SwarmRingSpawner) decide where an agent can appear and which archetype to fall back on for quick scenes. - Swarm Spawner Director decides what archetype mix to spawn, when to spawn, and how many to keep alive.
Pages¶
- Shape Spawners — Rect and Ring spawners, key fields, off-screen spawning.
- Swarm Spawner Director — Modes (One Shot / Continuous / Maintain Population / Finite Encounter), composition, recipes.
- Pressure Recycler — moves distant off-screen agents to the front; keeps endless swarms feeling infinite without extra allocation.
Related¶
- Swarm Agent Archetype — what spawners reference to know what to spawn.
- Swarm Manager — owns agent allocation; spawners ask it for slots.