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Spawners

Spawners are how agents enter the scene. Pick the right tool for the job:

Need Use
Quick test — drop a fixed batch in a scene A Shape Spawner with Auto Spawn on.
Real encounter — waves, attrition, mixed enemies One or more shape spawners driven by a Swarm Spawner Director.

Spawning is split between two responsibilities:

  • Shape spawners (SwarmRectSpawner, SwarmRingSpawner) decide where an agent can appear and which archetype to fall back on for quick scenes.
  • Swarm Spawner Director decides what archetype mix to spawn, when to spawn, and how many to keep alive.

Pages

  • Shape Spawners — Rect and Ring spawners, key fields, off-screen spawning.
  • Swarm Spawner Director — Modes (One Shot / Continuous / Maintain Population / Finite Encounter), composition, recipes.
  • Pressure Recycler — moves distant off-screen agents to the front; keeps endless swarms feeling infinite without extra allocation.