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Changelog

All notable changes to Massive Swarm System are recorded here. The format is based on Keep a Changelog.

[1.0.0] - 2026-06-05

  • Initial v1 release.
  • VAT baker bakes the whole character into one VAT mesh and one renderer: every SkinnedMeshRenderer (body plus skinned armor, skirts, shoulder pads) and rigid weapons or cosmetics parented to a bone. Multi-material characters are supported — each distinct material is one slot, and parts that share a material share a slot, so a part on the body material adds no draw calls.