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Crowd Spread

The Crowd Spread section controls how agents distribute and hold space near the target. These behaviors answer "how does the crowd fill space?" rather than "how does it get there?", since travel is handled in Approach Target.

Where to find it

Switch the Behavior Profile inspector to Advanced to see this section. Simple mode keeps two pieces of it under Simple Tuning: the separation control appears as Crowd Spacing (Spacing Strength and Spacing Radius only), and Combat Standoff sits on the Approach Target block. Chase Wander, Chase Wander Interval, Spacing Samples and Hold Nearby Swarm are hidden. Typing in the field filter also shows the full section, whichever mode is selected.

Three blocks live here:

  • Press & Wander: how close the front rank settles and how ragged the chase looks. It only becomes editable while Approach & Press is on, because all three of its fields shape that behavior's result. Documented with it, on Approach & Press.
  • Personal Space: the main tool for keeping agents from overlapping each other while they press in.
  • Hold Nearby Swarm: optional, pulls stragglers back toward the local group center.