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Close Range Combat

This section holds one behavior, Orbit Style, and the Behavior Profile inspector draws it under the heading Circling & Strafing. You will only find it in Advanced mode. Simple mode does not show it.

Most melee archetypes never need it. Agents already stop at a sensible distance and pack in without help, and the pieces that do that are elsewhere: agent-to-agent spacing is Personal Space plus body blocking, how close the front rank presses is Combat Standoff on Approach & Press, and the pile-up behind them is handled by the manager, with no setting to tune. Orbit Style ships disabled, and leaving it that way is the right default.

Turn it on for enemies that should circle, strafe, or harass from a held radius instead of driving straight in.

Orbit Style is not a near-target behavior

Despite where it sits in the inspector, Orbit Style has no arrival check and no distance gate. Every awake agent with a target steers by it, at any range. The radial term pulls agents that are further out than Orbit Style Distance inward and pushes closer ones back out, so switching it on reshapes the long approach as well as the fight. Test with a small group and then with a crowd, because a single circling agent reads nothing like fifty of them.