Close Range Combat¶
The Close Range Combat section controls what agents do once they arrive near the target. Approach gets them there; these behaviors decide how they queue up, take turns pressing in, and circle the combat zone.
Close-Range Pressure is the main tool for melee crowds — it creates turn-taking so agents rotate in and out instead of all trying to occupy the same point at once. Orbit Style is a specialized alternative for enemies that should strafe or harass from a maintained radius.
Most melee profiles use one or the other, not both. Validate with at least a handful of agents in Play mode, because both behaviors are crowd behaviors and look different with a single agent.