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Lost Target Behavior

The Lost Target Behavior section controls how an agent moves while it is not confidently tracking a target. It matters most once an archetype can lose contact at all, which is not the default.

Where to find it

Switch the Behavior Profile inspector to Advanced to see this section. Idle Motion is Advanced only; Simple mode does not surface it. Typing in the search box also drops you into the Advanced layout.

Whether an agent can see its target, and what it does once it cannot, are not questions this profile answers any more. They live on the archetype's Perception Profile: Sight decides how far and how wide an agent notices things, Awareness how fast it reacts and how long it remembers, and Following The Crowd plus Searching decide what it does once contact breaks. An archetype with no Perception Profile assigned always knows where its target is, which is how every archetype behaved before perception existed.

Idle Motion is what is left here: a fallback drift for an agent that is not confidently aimed at anything, whatever the reason. It does not depend on the archetype carrying a Perception Profile. It fades out as the agent's awareness of a target rises and stops at full awareness. Dormant agents and surrendered ones are skipped before the pass reads its settings, and both of those systems ship on.

Idle Motion ships enabled, at a low weight. Leave it at its defaults for open-arena games where direct pursuit always reads correctly, and skip a Perception Profile entirely if your agents should never lose the target in the first place.