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Lost Target Behavior

The Lost Target Behavior section controls what agents do when they cannot confidently track the target. These settings matter most in scenes with line-of-sight gameplay, clutter, or large distances between the crowd and the target.

Out-of-Sight Fallback requires Approach And Surround to be enabled. It is off by default — enable it only if your game needs limited awareness or recovery behavior. Idle Motion is independent and works as a lightweight fallback for any agent that is not actively steering toward a known goal.

Leave both at defaults for open-arena games where direct pursuit always reads correctly.