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Experimental Features

Massive Swarm System sometimes ships experimental features — capabilities that work today but whose shape, defaults, or existence may change in future updates.

What "experimental" means

Experimental feature contract

  • Parameters, defaults, and behavior may change in patch updates without notice.
  • The feature is not covered by the support promise.
  • The feature may be removed entirely if it does not pan out.
  • Existing scenes that use the feature may need re-tuning after an update.

If you are building production content, prefer stable features. Experimental features are useful for prototyping, profiling, and giving feedback that shapes the final design.

How they look in the inspector

Experimental features carry a small orange EXPERIMENTAL pill in the inspector — no full warning HelpBox, just a compact marker so you know what you are looking at.

  • Whole asset is experimental: the pill appears next to the asset title at the top of the inspector.
  • A single setting is experimental: the pill appears on its own row directly above that field.
  • A whole section is experimental: the pill appears at the top of the section body when expanded.

The pill is informational only. Experimental features are not disabled by default and can be used freely.

How they look in the manual

Pages that document an experimental feature open with a callout like this:

Experimental

This feature is experimental. Parameters and behavior may change in future updates.

If only one parameter on an otherwise stable feature is experimental, the callout sits at the start of that parameter group rather than the top of the page.

Giving feedback

If an experimental feature is close to what you need but has rough edges, file an issue or reach out — your feedback determines whether the feature graduates to stable, gets reshaped, or is removed.